DRONE WARSTAGE EDITION / 003
STANDING BY01 — DUSKCAM 02 WIDE / SIDE
THE THEATER IS YOURS

Quiet skies.
Loud consequences.

A moving landscape. An open-ended performance.

THE OUTSKIRTSNO SCORE. NO ENDING. JUST THE SCENE.
DRONE_01
00
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W A S D·␣tap ↓ · hold →
↑ ← ↓ →·↵tap ↓ · hold →
+ 0000 M / TRAVERSEReady when you are.00:00
tap ↓ · hold →
P1 · BLUEWASD Fly · SPACE Bomb

Tap bomb to drop. Hold and release to launch.
Release flight controls to cruise.

P2 · REDARROWS Fly · ENTER Bomb
01 PERFORMANCE
The scene waits for your cue
02 ATMOSPHERE
Change the light. Keep the landscape.
03 PACE & IMPACT
04 MAKE AN ENTRANCE
OPERATOR NOTES

Set the scene.

Two drones share an endless moving stage automatically. Take over with any flight or weapon key; release the flight keys for a moment and assisted cruising returns. Assisted drones navigate roofs. Birds follow their own paths without avoiding human or CPU drones. The camera keeps both pilots in view. Press H to show the controls. Avoid rooftops and birds; collisions crash the drone and it returns after two seconds. Tap the bomb button for a downward drop. Hold for up to one second, then release for a progressively flatter launch toward the other drone. A charge ring and dotted arc show the launch; holding longer keeps the same maximum charge. In one-drone mode, launches follow your direction of travel. Each press releases one bomb. Damage stays until you reset.

WASD / Arrow keys
Move the drone
Lift power
Warm upper sky spends power; neutral sky costs none; cool lower sky recharges. Descending also recharges. Empty power triggers a gentle descent.
Space / Enter
Bomb: tap to drop; hold and release to launch
P / Escape
Pause or resume
1 / 2 / 3 / 4
Dusk / Midnight / Ember / Cloudy
+ / −
Zoom in / out (50–200%)
[ / ]
Slow / speed up drift (saved)
H / F
Projection view / Fullscreen
M / R
Toggle sound / Reset scene

Unlimited respawns, no targets or time limit. After 12 seconds without input, CPU play takes over: occasional bombs, telegraphed shots, and evasive moves. A small CPU cue identifies unattended drones. CPU exchanges have quiet gaps, and joining players get a short shield and time to settle in. Letting go briefly only assists flight; it does not fire your weapons. Tall buildings have amber roof lights. Birds approach from either direction. Auto-drift at zero lets you hold a scene. Projection view hides the operator desk. Press H to bring it back. Drone count, atmosphere, pace, drama, sound, gentle effects, zoom, and projection preferences save automatically in this browser. Refresh starts a fresh, running scene with your saved settings.

Shared play: Blue uses WASD and Space; Red uses arrows and Enter. E and slash remain aliases for the same bomb control. Tap for a downward drop, or hold and release for a flatter arc. Launch direction locks when charging begins and does not track the rival. Bombs hit drones or terrain and remove 2 health within the blast; longer holds change the trajectory, not the blast strength. CPU attacks remain telegraphed and can be dodged; CPU aerial shots remove 1 health. Pause, losing focus, a disconnected controller, or a cancelled touch cancels a held bomb. Colliding drones each lose one heart and bounce apart; losing the last heart causes a crash. Points count against human or CPU opponents and remain visible in the large score panel at the top center; there is no game-over screen. Drones respawn after 2 seconds with a brief shield that ends when firing. Building or bird collisions also award a point to the rival. Auto-drift carries both pilots; buildings stay damaged between knockouts. Sound is on by default and starts after the first click or keypress. M toggles sound, and your choice is saved. Selecting one or two drones starts a fresh landscape.

Gamepads: connect a controller and press a button to detect it. First controller flies Blue; second flies Red. Use either stick or D-pad to fly. Any face button, shoulder or trigger uses the same bomb control: tap to drop, or hold and release to launch. Holding multiple buttons still charges only one bomb. Start/Menu pauses or resumes. Button hints change when a controller connects. Bomb and shot terrain impacts, and lost health, vibrate your controller, with stronger feedback for a crash, when supported by the controller and browser.